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Old Nov 04, 2006, 07:13 PM // 19:13   #81
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My necro's once shiny silver armor is now a crappy grey, and my mesmer's golden hue now has a funky green tint to it. Could we possibly go back to the way the dyes were? I really don't want to spend that much time trying to get my armor back to the way I liked it. I know, this is a minor complaint in light of how great NF is, but it does irritate me.
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Old Nov 04, 2006, 08:47 PM // 20:47   #82
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Quote:
Originally Posted by MasterThrawn
Phreakilla - I don't think anyone is complaining that the AI is improved (at least not in this thread), it is that the AI is broken. Something is not working the way it's supposed to. It makes for some funny situations, but at the same time makes the game much less fun. I'm sure it will get worked out, but as of right now...
I think healers and casters are supposed to run.

Why does every W/Mo think that every character, every foe in the game is supposed to sit there and fight them head on?

Running is strategy no matter who does it. And like all strategies, its beatable. If something starts to run, use a snare skill or a crippling skill. Protector's Strike is pretty good as well as Bull Strike. When the mobs just sat there and attacked you, a good portion of the skills were not useful. I mean, you would only bring cripple or snare tech to save your monk from a charging warrior.

I know it can really be annoying if your not prepared for kiting enemies.
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Old Nov 04, 2006, 09:34 PM // 21:34   #83
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Quote:
Originally Posted by Gaile Gray
Could you please PM me the name of your character(s) having trouble stacking the imperial commendations after the update? This should be fixed, and if you're still finding items not stacking, we'd like to investigate further. Thanks!
I have problems stacking commendations, totems, and equipment requisitions too. I pmed you my character name a few minutes ago, hope everything gets fixed soon.

Thank you!
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Old Nov 04, 2006, 10:13 PM // 22:13   #84
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Special Dye: The "To Dye For" mission (which you obtain in Kamadan) gives you a special dye, one is spawned differently, and this dye will not stack now or in the future. However, you will get that single dye just the one time, so if you keep it, you'll have just that one unstackable square. (I used mine right away, to avoid using up a space.)
Gaile, perhaps they can fix this? The dye that is spawned from that quest has value: 25 versus the normal dye value of 1.
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Old Nov 04, 2006, 10:20 PM // 22:20   #85
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Please read the threads in the Heros Ascent section about Heros ruining PvP experience, then please at least aknowledge that you read them because it is ridiculous.
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Old Nov 05, 2006, 04:15 AM // 04:15   #86
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thanks Gaile. This is gonna solve alot of my grief
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Old Nov 05, 2006, 04:51 AM // 04:51   #87
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That "To Dye For" quest is still bugged. I've seen people complaining in Kamadan that they can't accept the reward, and I've seen it first hand since my wife can't accept the reward, either. She keeps hitting the button to accept, but nothing happens.
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Old Nov 05, 2006, 09:16 AM // 09:16   #88
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Same here. That quest is bugged and needs to be fixed.

Overall, I've noticed a LOT more bugs in NF.
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Old Nov 05, 2006, 09:24 AM // 09:24   #89
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Hooray for dye stacking! ^^

Also, I love the new mixing preview window--now that I know how it works.

Loving Nightfall. The scenery and music are beautiful. Factions was ok, but the majority of scenery was dark or monotonous compared to Nightfall. The contrasting colours of red desert and green trees and spectacular skylines are fantastic. Kudos to the art team.
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Old Nov 05, 2006, 09:31 AM // 09:31   #90
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Quote:
Originally Posted by C2K
I think healers and casters are supposed to run.

Why does every W/Mo think that every character, every foe in the game is supposed to sit there and fight them head on?

Running is strategy no matter who does it. And like all strategies, its beatable. If something starts to run, use a snare skill or a crippling skill. Protector's Strike is pretty good as well as Bull Strike. When the mobs just sat there and attacked you, a good portion of the skills were not useful. I mean, you would only bring cripple or snare tech to save your monk from a charging warrior.

I know it can really be annoying if your not prepared for kiting enemies.
I play PvP, so I know what kiting is. The PvE creatures do NOT kite. They run. And run, and run. You stop chasing them, they keep running. You turn around and head the opposite dirrection, they continue to run.

EDIT: By the way, I play necromancer primarily, not a wammo.

Last edited by Muse of Shadows; Nov 05, 2006 at 09:33 AM // 09:33..
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Old Nov 05, 2006, 09:49 AM // 09:49   #91
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Quote:
Originally Posted by arcanemacabre
That "To Dye For" quest is still bugged. I've seen people complaining in Kamadan that they can't accept the reward, and I've seen it first hand since my wife can't accept the reward, either. She keeps hitting the button to accept, but nothing happens.
Quote:
Originally Posted by Feminist Terrorist
Same here. That quest is bugged and needs to be fixed.
Just as a side note, when you try to complete the quest, it takes your flowers but does not give you your reward. Hopefully once they fix the quest, those that already had their flowers taken can still accept it without getting more.

Quote:
Originally Posted by Muse of Shadows
I play PvP, so I know what kiting is. The PvE creatures do NOT kite. They run. And run, and run. You stop chasing them, they keep running. You turn around and head the opposite dirrection, they continue to run.

EDIT: By the way, I play necromancer primarily, not a wammo.
Bingo. Kiting !=running. The monsters don't simply kite, they either turn around and run straight away, or run straight forward into and past your group. Then they run, and run, and run. Sometimes if you stop chasing them, they'll turn around and come back and then let you kill them. Other times, they'll come back and as soon as you target them again, they'll just start running and running again. Sometimes it's okay, but sometimes with things like healers, it's a big problem. Especially when you're fighting the higher level stuff, and there's more than one monk to heal the group because then is when you really need to take the monks down first.

Last edited by explodemyheart; Nov 05, 2006 at 09:52 AM // 09:52..
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Old Nov 05, 2006, 03:26 PM // 15:26   #92
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Had the same problems with the 'To Dye For' quest myself. I seems to have got bugged since they removed the Halloween event.

It worked fine a couple of days ago on one of my other characters.
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Old Nov 05, 2006, 04:18 PM // 16:18   #93
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Thank you to those who sent information about the stacking issues. I don't require any more reports at this time, but you definitely helped us solve this problem.

Yes, "To Dye For" and "Missing Shipment" are both on the bugged list. I have requested an update on their status but don't have anything to share with you quite yet.

No, the reward dye from "To Dye For" cannot be turned into a stackable dye. Sorry, it's a different item, and has a different code, therefore we'll just have to adjust to storing that single unstackable dye. (Solution: Use it first.)

Incidentally, I hope everyone is having a good time with the dye drop weekend. I'm finding that I do notice a definite increase in drops. I'm still pursuing the elusive white, but I've gotten 2 browns, 3 oranges, 2 greens, 2 silvers, a yellow, a red, and a purple (!) this weekend, so I'm feeling pretty good about the event.
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Last edited by Gaile Gray; Nov 05, 2006 at 04:21 PM // 16:21..
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Old Nov 05, 2006, 05:05 PM // 17:05   #94
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Quote:
I play PvP, so I know what kiting is. The PvE creatures do NOT kite. They run. And run, and run. You stop chasing them, they keep running. You turn around and head the opposite dirrection, they continue to run.

EDIT: By the way, I play necromancer primarily, not a wammo.
I'd like to see one instance where this happens. I play almost every
day for at least a few hours, and I've never seen this.

We've already covered snaring, crippling, interrupting, and knock
downs as strategies. None of them work for you? Or you just don't
want to use them?
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Old Nov 05, 2006, 09:30 PM // 21:30   #95
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Hephaestus Ram, you really haven't seen that happen? It seems to happen a lot to me. I've been playing my Dervish, and probably 2 out of every 3 enemy monks will just start running wildly. I actually switched my build to include several cases of cripple just because of this. Yeah, the cripple works well, but it cuts into my damage potential.

And you gotta love that fact that when I'm running a hench group, I'll be using my war, and I'll have 3 monks. No heals. Seriously. They'll heal everyone else, and I'll get a pity heal every maybe 15 seconds or so, if I'm lucky. I dunno if that has to do with the change in the AI or not, but it sure is a dangerous thing, seeing as I seem to take more hits than other people are claiming wars do.

So far, I haven't seen any problem with enemies pulling off of the wars. You guys are thinking about the fact that these are computers. In real life, if the war runs in and aggros, and then the more damaging and more dangerous back line moves in to attack, I dunno about you, but I wouldn't stay fixed on the warrior. I myself would go running like hell and take out that healer, or that nuker, or whatever else as quickly as possible. I mean, sure, there are some limits to what actually the AI should be thinking, but it DOES make sense that they'd run for the thing with the highest threat to their health. Casters would go after the nukers and mesmers. Melee would go after monks and necros probably (because of debuff curses), it just makes more sense that way. What doesn't make sense though is the fact that they do just randomly scatter, and maul anyone they please. That seems like an oversight to me.

And yeah, I read a lot of stories about enemies mauling monks a lot, and that seems to be even worse than the random attack syndrome. I play a monk a lot myself, and I personally wouldn't want to be the target of a 15 man mob suddenly all rushing at me at once. Heck yes, I'd go running too ;P

Last edited by Asuka Jones King; Nov 05, 2006 at 09:42 PM // 21:42..
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Old Nov 05, 2006, 09:45 PM // 21:45   #96
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Quote:
Originally Posted by arcanemacabre
That "To Dye For" quest is still bugged. I've seen people complaining in Kamadan that they can't accept the reward, and I've seen it first hand since my wife can't accept the reward, either. She keeps hitting the button to accept, but nothing happens.
I'm one of these people you talk to him you hand in the quest hear a noise check your inv and thers nothin there hes still got ! over his head so you talk again and accept yet again... nothin happens and he remains there taunting you with the reward..
so i decided to abandon and retry completed the mission for a second time and nothin happens again ¬,¬ i also had the problem with the rune traders mission and cannot pick up shipment of ink havnt tried that again yet
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Old Nov 06, 2006, 01:07 AM // 01:07   #97
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Quote:
Originally Posted by Finn
Gaile, is there anything being done about the odd camera behaviour? It is literally making people sick while playing characters that are targetting many different things in a short period of time.
I know the feeling... I was playing the only healer in a group, with mass degen going on, and I nearly gave up from the nausea the camera was causing.

There should be some sort of way to toggle that on and off. Y'know, for people who enjoy feeling like the world is spinning, and those who prefer to keep their lunch down.

Or is there one already? I haven't checked lately.
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Old Nov 06, 2006, 04:41 AM // 04:41   #98
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Quote:
Originally Posted by Gaile Gray
Thank you to those who sent information about the stacking issues. I don't require any more reports at this time, but you definitely helped us solve this problem.

Yes, "To Dye For" and "Missing Shipment" are both on the bugged list. I have requested an update on their status but don't have anything to share with you quite yet.

No, the reward dye from "To Dye For" cannot be turned into a stackable dye. Sorry, it's a different item, and has a different code, therefore we'll just have to adjust to storing that single unstackable dye. (Solution: Use it first.)

Incidentally, I hope everyone is having a good time with the dye drop weekend. I'm finding that I do notice a definite increase in drops. I'm still pursuing the elusive white, but I've gotten 2 browns, 3 oranges, 2 greens, 2 silvers, a yellow, a red, and a purple (!) this weekend, so I'm feeling pretty good about the event.
Glad to hear about the quests.

But dye drop weekend for me is mostly a bust. I have gotten 1 purple and a blue and that is it. Not sure why unless this is the times I am on.
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Old Nov 06, 2006, 02:42 PM // 14:42   #99
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I only got 1 green dye... are you sure that it's double rate instead of *half* rate?
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Old Nov 06, 2006, 07:32 PM // 19:32   #100
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Quote:
Originally Posted by Deathwingg00
I only got 1 green dye... are you sure that it's double rate instead of *half* rate?
I got no dye drops in Elona and I played quite a bit on Sat. Eventually I went back to prophecies and got 2 dye drops.
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